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#VRGIN.Template | |
Generic template project that illustrates how to use [VRGIN](https://github.com/Eusth/VRGIN). | |
#PlayHomeVR | |
##Using the source code | |
###Building | |
This is an experimental mod for PlayHome that introduces VR capabilities for both the Vive and the Oculus Rift using OpenVR. It provides both a seated and a standing mode to be usable in any environment. | |
1. Checkout the project (recursively, because VRGIN is included as a submodule) | |
```sh | |
git clone --recursive https://github.com/Eusth/VRGIN.Template.git | |
cd VRGIN.Template | |
``` | |
2.*(Optional)* Launch **Bootstrapper.exe** and set your project name. This will automatically rename the project file to your liking. | |
3. Open the solution (***.sln**) file | |
4.*(Optional)* Open **Deploy.props** and set `<GameDirectory>` to the directory where your game resides. This will automatically deploy your mod when you build | |
4. Start the build in the Release configuration | |
It is based on work from [Eusth](https://github.com/Eusth/) who wrote the framework and plugins for earlier games (and this manual actually). | |
This will generate all you need inside `binRelease`. (This should be the same output as on the [releases page](https://github.com/Eusth/VRGIN.Template/releases)). If you've set the game directory, your game will also have been updated. | |
##Installation | |
###Running | |
1. Download [the latest release](https://github.com/Riqorm/PlayHomeVR/releases) and extract it into your *PlayHome* directory. | |
2. Drag the game executable onto IPA.exe | |
3. Run and Enjoy! | |
1. Patch your game by dragging its executable on **IPA.exe** (only has to be done once) | |
2. By default, the game will now boot into VR mode when SteamVR is running (make sure Desktop Game Theatre is disabled) | |
**Caution:** SteamVR needs to be installed, set up, and running! Rift users might otherwise experience a weird 'monitor' effect. | |
##Using the release | |
###Installation | |
##Modes & Controls | |
1. Download release from [the release page](https://github.com/Eusth/VRGIN.Template/releases) | |
2. Extract contents into a Unity folder | |
3. Drag the game executable onto **IPA.exe** | |
HoneySelectVR comes in two *modes*: | |
| Mode | Description | | |
| ----------- | ------------------- | | |
| Seated | *Default mode.* This mode lets you play the game with a mouse, keyboard, or gamepad.<br />The controls are essentially the same as in the main game. The screen is presented on a big monitor in front of you. | | |
| Standing | As soon as tracked controllers are registered by the game, it switches into *standing mode*, also called *room scale mode*. In this mode, you can freely move around and use your Vive or Touch controllers to stuff. | | |
###Seated Mode | |
As stated earlier, the controls are basically the same as in the main game with the exception of a few VR-related shortcuts. You are presented with a screen in front of your that replaces your monitor | |
###Standing Mode | |
The *standing mode* is where things start to get interesting. This mode is pretty much disconnected from the usual game in that it comes with its very own controls | |
##Tools | |
These tools are mainly meant to be used in *standing mode* but some of them are also available in *seated mode*. By default, your left hand will start with the *menu tool* and your right hand will start with the *warp tool*. In order to change them on either hand, press the *menu button* on your Vive controller. | |
###Menu Tool (seated / standing) | |
<img src='https://github.com/Eusth/PlayClubVR/raw/master/Manual/menu_tool.png'> | |
With the *menu tool* you can interact with the user interface of the game. There are, in fact, two ways you can control the mouse: a two-handed way that makes use of a laser pointer, and a one-handed way that lets you use your trackpad like a ... touchpad! | |
####Laser pointer | |
<img src='https://github.com/Eusth/PlayClubVR/raw/master/Manual/laser_pointer.jpg'> | |
To use the laser pointer, simply point the *other controller* at the menu screen. A laser pointer will appear and you can easily interact with the UI. To make a click, press the trigger button. | |
####Trackpad | |
To use the trackpad, slide with your thumb over the trackpad and the mouse cursor will move accordingly. To make a click, press the trackpad. | |
####Attaching, Detaching and Resizing the Menu | |
<img src='https://github.com/Eusth/PlayClubVR/raw/master/Manual/scale.jpg'> | |
It's possible to detach and resize the menu you're holding at any point in the game. | |
Simply press the grip button to 'let go' of the menu screen -- the screen will then stay put where you left it. You can even use other tools and still interact with the screen using the *laser pointer* mechanism. | |
Furthermore, it's possible to *resize* the screen. In order to do that, point both your controllers at a screen, press the trigger button, and move the controllers apart. It's also possible to move the screen around like this. | |
Lastly, to take control of the screen again, press the grip button once more. | |
###Warp Tool (standing) | |
<img src='https://github.com/Eusth/PlayClubVR/raw/master/Manual/warp_tool.png'> | |
The *warp tool* is only available in room scale mode and allows you to jump around in the scene. | |
####Warping | |
In order to warp, touch the trackpad, choose your position and press. While touching the trackpad you are able to see: | |
1. Where you will warp to | |
2. Your play area | |
3. A HMD that further shows where your head will be | |
You can also *rotate* your play area while touching the trackpad by drawing circles with your thumb. | |
<img src='https://github.com/Eusth/PlayClubVR/raw/master/Manual/warp.jpg'> | |
###Play Tool (standing) | |
<img src='https://github.com/Eusth/PlayClubVR/raw/master/Manual/play_tool.png'> | |
The *play tool* is used to interact with the scene. | |
Button | Effect | |
--- | --- | |
Trackpad click | Put in / start movement | |
Trackpad touch | Change the grind/piston movement | |
Trackpad push | Change the speed (along the Y Axis) | |
Grip click | Depending on the situation: Ejaculate inside, outside, pull out, swallow | |
Trigger click | During the choice between swallow and spit: Spit | |
Trigger click | Start or stop making the girl look at you (follow cam) | |
###Running | |
Start the game while SteamVR is running or use the `--vr` flag. |
Missions will sometimes randomly crash upon completion, but if this happens it's a fairly simple matter to restart the mission and then cheat to instantly complete it (by typing 'set mission' into the console).
This works until mission 10, which will ALWAYS crash upon completion no matter what you do. As far as I can tell, there's no way to progress beyond this point in the campaign if you're playing on Windows 7. The Training and Historical mission all worked fine, but it's a pain not being able to finish the game after all the effort I put into actually getting it running.
As much as it pains me, I doubt we'll ever see Heavy Gear II on GOG. The GOG engineering team would have to work some crazy magic to get this game to run reliably on modern systems, even if all the legal hurdles were cleared with Activision and Dream Pod 9. I just can't see it happening, but hopefully I'll be proven wrong.
Reinstalling HG2 now...
The Culling Pc Game
-----
EDIT: Got it installed and running. See below.
Stuff that may be helpful to know, for those trying to get the game working:
• 'iasinst.exe' in the Setup folder on the HG2 CD needs to be run in Windows 98 compatibility mode to avoid EAR / audio errors (it might be a good idea to set everything on the CD to run in Windows 98 compatibility mode and as an Administrator before you install)
• Fixed 'shell.dll' still needed to avoid crash on launch (for me at least).
• Using Windows 95 / 98 compatibility modes on 'Heavy Gear 2.exe' causes the game to crash on launch. EDIT: ...on some computers - others it might not be an issue, but it might not be needed either.
• Using Windows XP compatibility modes on 'Heavy Gear 2.exe' causes the game to fail to start with a 'DirectX 6 not detected' message.
• K-Lite Codec Pack seems to break the intro video and the main menu - the audio from the movie works, but the game gets stuck on a black screen. It also locks the mouse cursor in the middle of the screen (you have to terminate the 'Heavy Gear 2.exe' process through Task Manager, using the keyboard, to escape). I ended up uninstalling it, which got the intro video playing normally and the main menu displaying correctly.
• Holding ESC while Instant Action is loading (until you're in the IA level with the in-game menu open) prevents it from crashing (most of the time), not doing so seems to guarantee a crash.
• Culling fix in the first post still works :)
• Config Controls crashes for me too :(
Can you make it past Mission 10 in the campaign, if you cheat your way through all the missions?
With the first Heavy Gear though, I had to run it on a Windows 98SE PC (IBM ThinkPad T41 laptop) to run it successfully. I couldn't run it fine even on Windows XP, at least when using the latest patch level. For some reason the unpatched HG ran though, with its bugs and inferior graphics (the patch improved the graphics, among other things).
Still wishing to see fully working virtualized Windows XP and Windows 98SE environments for VMWare Player or whatever...
Whether or not the campaign can be played through normally without the level skip cheat, I have yet to test...
The Windows 95 and 98 compatibility modes are the only ways I've been able to get past the 'DirectX 6 not detected' prompt.
The Windows 95 and 98 compatibility modes are the only ways I've been able to get past the 'DirectX 6 not detected' prompt.
XP compatibility still causes the 'DirectX 6 not detected' message.
The 'Heavy Gear 2.exe' is set to 'Run as Administrator' and use the 'DirectXTrimTextureFormats' fix described in the first post of the thread - aside from those, I have no compatibility settings applied to it.
I didn't apply any compatibility settings to the game setup files before installation.
During installation I allowed the game to install DirectX 6 and 'DirectX Media' (think that's what it was called).
If you didn't install DirectX 6 during installation you can run 'DXSETUP.EXE' in the 'DIRECTX' folder on the CD to install it (if a window opens containing a button 'ReInstall DirectX', click it). (This won't break your existing DirectX 9/10/11 installation, at least on Windows XP and 7)
I can't find a way to install 'DirectX Media' after installation - you might need to run the game setup again to get it.
The only program on the CD that needed any kind of compatibility mode applied to work was 'iasinst.exe', which I set to run in 'Windows 98 / Windows Me' compatibility mode and 'Run as Administrator'.
0x97 Fix Patch Download
All that I've done since I last ran the game (with crashes on IA and Control Options), that I can remember, roughly in order:
• Shut down PC overnight
• Installed a cursor-editing program called AniFX
• Played some amount of: Jedi Knight - Dark Forces 2, PlanetSide 2, World of Tanks, Planetary Annihilation Beta, Grim Dawn Alpha
• Installed and played Endless Space through Steam (which ran DirectX {June 2010, I think} and Microsoft Visual C++ 2010 x86 redistributables)
(sorry for double-posting)