Zelda Botw Patch Download Cemu

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The Legend of Zelda: Breath of the Wild

Developer(s)Nintendo EPD
Publisher(s)Nintendo
SeriesThe Legend of Zelda
Release date(s)WW March 3, 2017
Genre(s)Action-adventure
Mode(s)Single-player
Input methodsGamePad, Pro Controller
Compatibility
GameIDsALZE01, ALZJ01, ALZP01
See also...

Search Google
Wikipedia page

The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.

  • 1Known Issues
  • 3Versions

Known Issues

These issues are assuming you are using the latest public Cemu build

FPS drops and stuttering

  • This can be sometimes be fixed by building a shader cache or using the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.
    • See the chart below to determine what Recompiler mode is best for your CPU.
      • NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.

Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs

  • Update your GPU Driver and add accurateShaderMul = min under [Graphics] within the game's GameProfile.
    • With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.
      • Following this, Intel iGPUs will still have issues, but hopefully less.

Shadows are not rendered correctly on AMD & Intel GPUs

Zelda Botw Patch Download Cemu
  • There is a workaround fix via the graphic pack AMD & Intel Shadows though this doesn't completely fix the issue.

Explosion smoke effects not rendered correctly on NVIDIA GPUs

  • This only happens with the game profile setting accurateShaderMul = true
    • There is a workaround fix via the graphic pack NVIDIA Explosion Smoke.

The area around torches in Kakariko Village has a shadow box

  • There is a workaround fix via the graphic pack Kakariko Torch Shadows.

Enemy AI & NPC freezes

  • Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.
  • Alternatively, this can be fixed at the cost of some performance by enabling Full sync at GX2DrawDone in the Graphics tab of the General settings (This is enabled by default).
    • This will also fix random crashes that happen if you don't have the LWZX Crash pack on
    • This issue only occurs with NVIDIA GPUs.

Drifting particles

  • There is currently no way to fix this. For example: Water splashes and Links Sweat.

Fog is incorrectly rendered in a dome shape within Faron Woods

  • There is currently no way to fix this.

Clouds oriented vertically instead of horizontally on Nvidia

  • There is currently no way to fix this.

Currently known issues involved with FPS

Issues fixed by capping FPS to 30:

  • Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.
  • Gerudo Divine Beast - Thunderblight Ganon will leave the fighting area and not return.
  • 2 or 3 Flurry-Rush attacks will not connect with an enemy.
  • Some physics have more intensity. i.e. shield surfing, ragdolling, pushing a raft with a leaf, etc.
  • Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.
  • Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.
  • Master Cycle boost will not work.
  • Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.
  • Menu cursor in Inventory or Quickslot has increased speed. - (Becomes hard to control when over 60FPS)
  • When there is a camera change in cutscenes, there might be a wrong frame in between.

Possible misc. issues:

  • Possible: Cutscenes, blood moons, and sometimes randomly some textures will become corrupt and rainbow-like. (Mostly fixed by using FPS++ Fence Method: Accuracy)
  • Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.
  • Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.

Issues fixed with FPS++ or Static FPS:

  • Fast or Slow game-engine speed when above or below 30FPS. (slow motion will happen if you go below target Static FPS setting.)
  • Arrow/projectile travel distance varying based on FPS has been fixed.
  • Music looping varying based on FPS has been fixed.
  • Stamina meter draining or refilling too quickly during actions has been fixed.
  • Map Screen cursor panning & control speed is now normalized.

Configuration

  • In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [ Click Here ]
Download
  • See Breath of the Wild Graphic Packs for descriptions of most of the graphics packs available from the community gfx pack repo.
  • For cutscenes video playback, the extension Cemuhook must be installed.
  • Recommended gameprofile settings are as follows:
  • Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)
CPU Cores CPU Threads cpuMode
2 2 Singlecore-Recompiler
2 4 Singlecore-Recompiler
4 4 Dualcore-Recompiler
4 8 Triplecore-Recompiler
6+ 6+ Triplecore-Recompiler
  • Cemu options > general > graphics settings:
  • Cemuhook (under debug tab) settings:
  • Recommended Graphics Packs to enable:

Versions

You can check the game version and the DLC version on the title screen.

UPDATES

Zelda
Game Version Internal Version Number FPS++
1.5.0 v208 YES
1.4.1 v192 YES
1.4.0 v176 YES
1.3.4 v160 NO
1.3.3 v144 Cemu 1.11.3 or below
1.3.1 v112 Cemu 1.11.3 or below
1.3.0 v97 Cemu 1.11.3 or below

DLC

DLC Version Internal DLC Version Number Minimum Game Version
3.0 v80 1.4.0
2.1 v64 1.3.3
2.0 v48 1.3.0

Gameplay Videos

Testing

Testing
1.7
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.7.4dWindows 7PALIntel i7 6700kAMD Radeon HD 7850 2GBMajinCry15LoadsFPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1
1.7.3dWindows 10USAIntel i5 6600kNvidia GTX 1080kotton15LoadsLow Minimum FPS, Low average outside area
1.7.2Windows 10USAIntel Core I7-6700HQ 2.60 GHzNvidia GTX 980MKing Superhéri10Loads24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input
1.7.2Windows 7EURAMD A6AMD R7 250darc20Unplayable
1.7.2Windows 10EURIntel i7 3770kNvidia GTX 1080ipodtouchdude20Loads
1.7.2Windows 10EURIntel Pentium G3420Nvidia 1060 3gbObito190330LoadsGame Crash at title screen
1.7.2Windows 10EURIntel Pentium G4400Intel HD 510SKOOT4life45LoadsThe game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.
1.7.2cWindows 10EURIntel Core i7 5820KNvidia GTX 1060REGNR8~15LoadsThe same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.
1.7.3Windows 10EURIntel i5 7600kgtx 1070stepping15RunsThe game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now.
1.7.3dWindows 10EURIntel Core i5 3450AMD HD7870d3rive~10-15RunsGame loads fine and is indeed playable but that's just it. Many textures missing/not loading.
1.7.3dWindows 10EURIntel i7 4770knVidia GTX 970Ktululz~15RunsThe game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings.
1.7.3dWindows 10EURAMD Ryzen 7 1800XnVidia GTX 1080wombat~20RunsThe game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower.
1.7.3dWindows 10EURAMD FX-8350AMD R9 280xWarlockSRB~10RunsThe game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers.
1.7.3dWindows 10USAPentium G3258 3.9@OCGTX750tiLarbaco15~25RunsThe game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264
1.7.3dWindows 10USAAMD FX-4100Nvidia GTX 570Talbot10RunsNot very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.
1.7.4bWindows 10USAIntel I3-4170Nvidia GTX 1050TI OCNotelu15-25PlayableAll Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.
1.7.4cWindows 10EURIntel i5 4960k @ 4.4Ghz OCNvidia GTX 970TheCraftUnion20-30PlayablePerfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable.
1.7.4dWindows 10USAIntel i7-4790k @ 4.0GhzNvidia GTX 970Wynadorn30PlayableRuns great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes
1.7.4dWindows 10 ProUSAIntel i7-4770 @ 3.4GhzAMD Radeon HD 5700 1GBSilentResident10RunsGetting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.
1.7.4dWindows 10 ProUSAAMD Ryzen 7 1700x @ 3.9GhzNVIDIA GTX 960brswattt15-25PlayableSetting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)
1.7.4dWindows 10 ProUSAIntel i7-6800k OC @ 4.0GhzNVIDIA GTX 1070 8GBUtterSpartan25-30PlayableRequires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.
1.7.4dWindows 7 UltimateEURAMD FX8320 @ 4.20GhzNVIDIA GTX 960 2GBmarazio9210-15RunsEverything works properly. No relevant graphic glitches, anyway I have not tested it long.
1.7.4dWindows 10 EducationEURIntel i5-6500 @ 3.20GhzAMD Radeon r9 380 4GBpsq13-20RunsIt is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.
1.7.4dWindows 10 ProEURIntel i7-6700K @ 4.50GhzAMD Radeon r9 290arkra17-30PlayableConstant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.
1.7.4dWindows 10 ProUSAIntel i5 3570kNvidia GTX 980 4GBkaede11-15PlayableFPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.
1.7.4dWindows 10 HomeEURIntel i7 4790kNvidia GTX 970 4GBfenos20-30PlayableFPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.
1.7.5Windows 10 ProUSAAMD FX 8150 @ 3.61GHz 16GB RAMNvidia GTX 960 4GBUltimateFury17-20PlayableFPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.
1.8
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.8.0Windows 10 HomeUSAIntel i7-7700 @ 3.60GhznVidia GTX 1070winctrlaltdel15-20PlayableConstant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6
1.8.0Windows 10 ProEUIntel i7-930 @ 4.20GhznVidia GTX 690PervySage28-30PlayableThis is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.
1.8.0Windows 10 ProUSAAMD Phenom II x4 955 BE @3.2GhzAMD Radeon R9 380 2GBPampalos5-10RunsFPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).
1.8.0Windows 10 HomeEUIntel i5-7600K @ 4.90GhznVidia GTX 1080Ti 11GBKAoSBREeD30 (60 in Shrines)PlayablePerfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.
1.8.0bWindows 10 ProEuropeAMD Athlon(tm) X4 880K Quad Core Processor 4GHzAMD Radeon(TM) RX460 'Sapphire' 4GBThe Last Melody10-20PlayableUsually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,
1.8.0bWindows 10 HomeUSAIntel i7-6700HQ @2.60GHzNvidia GeForce GTX 960M 2GB VRAMSomeLog15-25PlayableUsing a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.
1.8.0bWindows 10 HomeUSAAMD Athlon II X4 645 Quad Core @3.1GHznVidia GTX 1060 6GBLegacyBuilder10-15PlayableCEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.

I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= 'Single display performance mode' , Power Mode= 'Prefer maximum performance', and Threaded Optimization= 'Auto'). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's 'Settings' tab and setting CEMU's Priority to 'High', but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the 'No AA' or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.

1.8.0bWindows 10 ProUSAAMD Phenom II x4 955 BE @3.2GhzAMD Radeon R9 380 2GBPampalos8-20PlayableFPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.
1.8.0bWindows 10 Education EditionUSAIntel i7 6700K @4.2GhzZotac Geforce GTX 1070 AMP Edition!RamboniMan30 MostlyPlayableFPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.
1.8.0bWindows 10EURAMD R5 1600 @ 3.8ghzGeforce GTX 660 Tisnackleroni20-30PlayableVery playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.
1.8.0bWindows 10USAINTEL R5 1600 @ 3.3ghzMSI-rebranded GTX 770RedGhost25-30PlayableVery playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.
1.8.0bWindows 10 ProEURIntel i7 6700K @4.5GhzMSI Geforce GTX 1070 Gaming XGarridiN28-30PlayableRuns perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.
1.8.1bWindows 10 HomeUSAAMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)EVGA GTX 960 2GB SSCGalacticArachnids15-30PlayableRuns well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the 'rainbow' textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.
1.8.1bWindows 7 ProfessionalEUAMD FX 8350 @4.0Ghz (No OC)Geforce GTX 750 TiMCO15-20PlayableI only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with precompiled shaders. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders).
1.8.1bWindows 10 HomeUSAIntel i5 2500k @ 4.0ghzAMD Radeon 7970jebbyderinger20-30PlayableVery playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain.
1.8.1bWindows 10 ProUSAIntel i7 7700k @ 4.2ghzAMD R9 270xdwop20-30LoadsCrashes within 1 minute of playing, with 1.80 this was not an issue. Logs state 'Compile error in shader 11bbf9e4b79a2f63' followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR.
1.8.1bWindows 10EUIntel Core i5-4460 @ 3.20GHzNvidia GTX 780 3GBTim20-30PlayableGame is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.
  • edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes.
1.8.1bWindows 10USAIntel Core i3-7100 @ 3.9GhzNvidia GT 730ChrisChaos15-30PlayableCemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances.
  • edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance.
1.8.1bWindows 10EUIntel Core i5-4690k @ 3.5GhzNvidia GTX 760 Gigabyte OC 4GBRosentine20+PlayableCemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying.
1.8.2Windows 7USAIntel i7 4790k @ 4.5ghzGTX 1050ticemuumec25-30PlayableFramerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far.
1.8.2Windows 10EUIntel Core i5-4460 @ 3.20GHzNvidia GTX 780 3GBTim20-30PlayableGame is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes.
1.9
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.9.0cWindows 10USAIntel Core i3-7100 @ 3.9GhzNvidia GT 730ChrisChaos20-30PlayableCemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items.
1.9.0cWindows 10USAAMD Phenom II (Thuban) x6 1055T @ 3.65GhzNvidia EVGA 760 Ti 2GB GDDR5airsoftsoldrecn914-30PlayableCemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.
1.9.0cWindows 10DEIntel Core i5-4460 @3,2GHz - 3,4GHzMSI Nvidia GTX 970 4GBmadras20-30PlayableCemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings.

Also recommended: 'https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/'!!!

I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.

1.9.0cWindows 10DEIntel Core i5-6600k @4,3GHzMSI AMD RX 480 8GBselisho20-30PlayableCemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.
1.9.0cWindows 10EUIntel Core i5-3570 @3,4GHzNVIDIA GeForce GTX 770 2GBDan15-30PlayableBoth Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.
1.9.0cWindows 10DEIntel Core i5-6600k @4,3GHzMSI AMD RX 480 8GBselisho20-30PlayableCemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.
1.9.0cWindows 10EUAMD FX4300 @4,7GHzAMD Radeon HD5770 1GB DDR5Laf11115-20UnplayableHeavy glitches, strange shaders.
1.9.1Windows 10EUIntel Core i7-7700HQ 2.80 GHz - 3.80 GHzNvidia GeForce GTX 1060 6GBRosentine20-30PlayableWas messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround.
1.9.1Windows 10USAIntel Core i7-7700K @ 4.50 GHzNvidia GeForce GTX 970 4GBTerg50020-30PlayableGame runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.
1.9.1Windows 10USAIntel Core i7-6700K @ 4.00 GHzNvidia GeForce GTX 980 Ti 6GBEmerzil20-30PlayablePlayed through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.
1.9.1Windows 10USAIntel Core i7-6700K @ 4.00 GHzNvidia GeForce GTX 970 4GBSutter_Cane30-60PlayableTo preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.
1.9.1Windows 10EUIntel Core i3-2330M @ 2.20 GHzAMD Radeon HD 6740M 1GBLink5-10RunsFirst off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.
1.10
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.10.0fWindows 10EUIntel Pentium G4560 @ 3.50GHzNvidia GeForce GTX 1050 Ti 4GB OCMaxzorG10-30PlayableUsing CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)
1.10.0fWindows 10EUIntel Core i7-3770 @ 4.10GHzNvidia GeForce GTX 1080 8GBFabianBlaha25-60PlayableUsing CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69
1.10.0fWindows 10EUIntel Core 2 Quad Q6600 @ 2.70GHzNvidia GeForce GTX 750 Ti 2GBkreny4-35PlayableUsing CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.
1.10.0fWindows 10EUIntel i5-2500 @ 3.70GHzRadeon RX 560 2GB OCEric-of-The-Sun18-40PlayableUsing 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.
1.11
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.11.0cWindows 10USAMD FX-8350 @ 4.0GHzAMD R9 390Zumbuh10-20RunsUsing 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.
1.11.0cWindows 10EUIntel i5-4690k @ 4.2GHzNvidia GTX 1080 8GBMaenckman28-30PlayableUsing Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.
1.11.0cWindows 10USIntel i7-4770k @ 4.2GHzNvidia GTX 1080 8GBGuy_Incognito30PlayableUsing Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines
1.11.0cWindows 10EUIntel i7-3770 @ 3.9GHzRadeon RX 560 2GB OCEric-of-The-Sun25-50PlayableUsing 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.
1.11.1Windows 10EUIntel i7-4930k @ 4.2GHzRadeon RX Vega 64 8GBMango18-50PlayableUsing Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.
1.11.1Windows 10USIntel i7-7770k @ 4.2GHzNvidia 1080Ti 11GBbrownnotesuicide30-130PlayableCemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.
1.11.2Windows 10EUIntel i7-8700k @ 4.7GHzNvidia 750Ti 2GBkreny30-60PlayableGame version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.
1.11.2Windows 10EUAMD Ryzen 5 1600X @ 4.1GHzMSI Radeon RX580 Gaming 8Gpapapzyco60-100PlayableGame version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .
1.11.3Windows 10MXAMD Ryzen 5 1600 @ 3.8GHzSAPPHIRE NITRO+RADEON RX570 4GBn0m3rcy9530-40PlayableGame version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .
1.11.3Windows 10USIntel Core-i7 7700HQ @ 2.8GHzGeforce GTX 1070 (mobile) 8GBMunchlax25-60PlayableGame version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.
1.11.3Windows 10EUIntel Core-i7 7500U @ 3.5GHzNvidia Geforce 940MX 2GBAlphaMajora18-50 (most of time~30fps)PlayableGame version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle.
1.11.3Linux WineEUIntel Core-i7 6400 @ 3.4GHzNvidia Geforce GTX1070 8GBNoskLo30PlayableGame version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.
1.11.3Linux WineUSIntel Core i7-4790 @ 4.0GHzNvidia Geforce GTX970 4GBSeddigirl30-40PlayableGame version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.
1.11.3Windows 10EUIntel Core i5-4690K @ 4.6GHzNvidia Geforce GTX 970 4GB Extreme OC so basically a 980+Alinach12060259-60PerfectGame version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.
1.11.3Windows 10EUIntel Core-i3 8350k @ 4.0GHzNvidia Geforce 1050Ti 4GBLunixx40-60 (most of time~50fps)PlayableGame version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C.
1.11.3Windows 10USAMD 1700x @ 3.4GHzNvidia Geforce GTX1060 6GBTop_Hat_Tomato20-40 (31.57 avg)PlayableGame version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57
1.11.3Windows 10USAMD 1700x @ 4.0GHzNvidia Geforce GTX1060 6GBTop_Hat_Tomato30-50 (42.38 avg)PlayableGame version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38
1.11.4Linux WineEUIntel Core-i7 6400 @ 3.4GHzNvidia Geforce GTX1070 8GBNoskLo30PerfectGame version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.
1.11.4bWindows 10 ProEUIntel Core-i7 6700k @4.3GHznVidia GeForce GTX980masterElmar35-60 (average 48fps)PerfectGame version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1
1.11.5Windows 10 ProEUAMD FX- 6300 @4.3GHz overclockednVidia GeForce GTX970alexluffy730-60 (average 40-42fps)PerfectGame version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,
1.11.5Windows 10 ProEUAMD FX 4300 @ 3.8GHzNvidia Geforce 1060 3GBFetabifetabiweb2mailco15-30 (average 20fps)PlayableGame version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3
1.11.5bWindows 10 HomeUSIntel i7-8700k @ 5.2GHz all cores sync overclockedNvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclockedAngryRambo55-60 (average 60fps)PlayableGame version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),
1.11.5dWindows 10USAMD Ryzen 5 1600 @3.6GHzNvidia GTX 1050 2gbModhatter30 (60 using FPS++ uncapped)PlayableGame version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.
1.11.6bWindows 10EUIntel core i5 4430 @ 3.0 GHzAMD7950 3gb (after new driver r9 280 :P)shyam16318- 30 (avgerage 23)PlayableGame version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines
1.11.6bWindows 10 ProEURi3-8350K @ 4.70GHz 8GB RAMNVIDIA GT 1030 @ 1911MHz 2 GB VRAMMorph30-60PlayableCemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.
1.12
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.12.0dWindows 10 ProUSRyzen 5 1600 @ 3.2GHz 16GB DDR4 RAMNVIDIA GTX-1060 6GBCoda45-60Playable
  • Emulator Options - Graphics Packs: No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders.
  • CPU Options - Timer: Host Based.
  • Debug Options - Precompiled Shader Cache: Disabled. MM Timer Accuracy: 1MS. Custom Timer: QPC, 1xSpeed.


Game Notes:

  1. Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present.
  2. After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable Full sync at GX2DrawDone.
  3. Certain cut-scenes might trigger a softlock!: Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.
  4. Constantly loading saves one after another using the 'Load' option in the 'System' menu might trigger a game crash.
  5. Certain Shrined Monks have graphical issues (red spots, white flickering textures).


Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927

1.12.0dWindows 10 1803USAIntel Core i7 6700KNvidia GeForce GTX 970dmblc40-60PlayableGame Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz
1.12.0dWindows 10 (Spring Update)EURAmd FX-8320E @3.6GHZNvidia GTX 1060 6GB SCNeimex22-35PlayableIs plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)
1.12.1bWindows 7EURAMD Phenom II X4 955 (OC @3.6GHz)Radeon RX 560 4GBkumpu10-20PlayableGame Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.


Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows.

Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.


1.12.2dWindows 10EURIntel i5 4440 3.3GhzGTX 970 Asus strix 4GBMiseden27-33PlayableGame Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.


Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix.

Playable mostly fps game between 27-35 fps. within the 60fps shrine.there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.


1.12.2dWindows 10EURIntel i5 8400@3.8GhzGTX 1060 3GBIkafree260PlayableGame Version 208, DLC version 3.0. Using cemuhook 1121 0565

Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround.
Triple-core recompiler, host based timer, all logical cores affinity,GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed.
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.

1.12.2dWindows 10USIntel i7 5930k@4.2Ghz 32GB DDR4 RAMGTX 1080Ti 11GBDrNegative60PlayableGame Version 208, DLC version 3.0. Using cemuhook 1121 0565

Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927
Triple-core recompiler, host based timer, all logical cores affinity,GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed.
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.

1.15
VersionOS Version RegionCPUGPU TesterFPS StatusAdditional Notes
1.15.0eWindows 10 LTSC 2019USAIntel i5 4690k@4.8Ghz
RAM 16GB DDR3@2133mhz
NVIDIA
MSI GTX 1070
ZalnorMin~55
Avg~60
High~80
Playable
Cemuhook:Version: 0.5.7.0

Game Version: 1.5 DLC Version: 3.0
Nvidia Driver:417.35 Windows 10
Resolution: 1800p, 4x Shadows
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the community made graphics pack repo.

1.15.0eWin10 v1803EUIntel Core-i7-3770AMD Radeon R9 200 seriesDaemon_necis60PlayableThe game plays just about perfectly.
1.15.12dWindows 10 v1803 (x64)
RAM: 16 GB
USIntel Core-i7-4710HQNIVIDIA GTX 980MMored198420-50PlayableGraphic pack:
  • Dynamic (FPS++) = Enable
  • No Depth of Field = Enable
  • LOD Bias = Extreme
  • Enhanced Reflections = Enable
  • Kakariko Torch Shadows = Enable
  • LWZX Crash = Enable
  • NIVIDIA Explosion Smoke = Enable
  • Anti-Aliasing = Nividia FXAA
  • Internal Resolution = 1920x1080 (16:9)
  • Shadow Resolution = Low
1.15.3bWin10 v1809EUIntel Core-i7-8700kNVIDIA RTX 2080Zolee72PlayableResolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor
1.15.5cWindows 10 EducationalUSAIntel Core i5 9600k @ 4.7 GHzNVIDIA GTX 1060 6GBjkcoxson60PlayableUsing cemuhook with recommended settings. Stutters during new animations, but after that they work fine. There is a glitch with the orange pillars that won't allow progression through certain shrines.
1.15.8Windows 10 v1903(x64)EUIntel Core i7 7700k @ 4.2 GHzNVIDIA RTX 2070 8GBElBananaa75PlayableResolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix
1.15.8Windows 10 v1607(x64)euAmd FX 8350 @ 4.4 GHzNVIDIA gTX 780 3GBJimmyBizzle8730Playablecemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^
1.15.8Windows 10USintel core i7-3770 CPU @ 3.40GHZNvidia gtx 1050Raidokun40-60PlayableRun the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.
1.15.10Windows 10EUAMD Ryzen 5 3600XAMD RX 580Ripperx99145-<60PlayableComing from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.
1.15.10Windows 10USINTEL i3-6100 @ 3.7GHzGTX 1060 6GBJOKER (talk) 12:56, 29 July 2019 (CEST)30-53

60 in shrines

PlayableRuns great!
  • Dualcore recompiler
  • MM timer accuracy 1ms
  • enabled QPC
  • Shader mul accuracy = minimal
  • GPU buffer cache accuracy = low
  • enabled extended texture readback
  • disabled full sync GX2DrawDone
  • Graphic packs - 1440p resolution, no depth of field, fps++ all enabled

Nvidia 3D settings

  • Anisotropic filtering - off
  • Maximum pre-rendered frames - 2
  • OpenGL rendering GPU - gtx 1060 6gb
  • power management mode - prefer maximum performance
  • threaded optimization - on
  • triple buffering - on

Windows power options

  • high performance
1.15.10Windows 10EURi7 8750H @ 2.20GHzNvidia GTX 1060 6GBTester140915905~60Playable65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.

Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS

Latest Wow Patch Download

Retrieved from 'http://compat.cemu.info/w/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&oldid=11601'

Zelda For Cemu

[PLEASE MAKE SURE YOU OWN THE GAME IN PERSON FIRST]
Text tutorial:
First, go to cemu.info and download the latest version of Cemu. You can donate on Patreon to recieve the latest builds a week early. Dont launch Cemu yet, we will get back to
it shortly
Next, you want to download WiiU USB helper . It will ask you to input a library to pull games from after you open it, simply paste wiiu.titlekeys.gq
It will also prompt you to put in a download location for your games.
After downloading Breath of the Wild, you want to right-click the game, and select Unpack (Loadiine). USB helper should prompt you on a location to extract to.
Now, launch Cemu for the first time. A text file titled 'keys' will appear. Paste in this code: D7B00402659BA2ABD2CB0DB27FA2B656 # Wii U Common Key. This will allow you to run games.
Now, for better performance in Zelda Breath of the Wild, download Cemu hook by going to the link in the description, and moving the files contents into your cemu directory.
Now launch Cemu again, and bind your controls. After that, launch Breath of the Wild. Once in game, hit CTRL+F to enable GPU Fence Skipping. This will drastically improve performance in Zelda Breath of the Wild
Have fun in game, and Ill see you in the next video.
Links:
WinRAR: http://adf.ly/1hNrk2
USB Helper: http://adf.ly/1nwiMt
Title keys: https://web.archive.org/web/20180729161446/http://wiiu.titlekeys.gq/
Cemu: http://adf.ly/1nwiNx
Wii U Common Key: D7B00402659BA2ABD2CB0DB27FA2B656 # Wii U Common Key