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League of Legends’ next big content patch is 8.2, introducing Arctic Ops Gragas, skin descriptions, as well as a host of balance and bug fixes, including changes to Ornn, Jinx, and Support Items. Have a look below for all the information we’ve got.
Stay up to date with the League of Legends patch 8.3 notes.
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LoL Patch 8.2 Release Date And Downtime
We don’t know the exact release date for patch 8.2 yet, but the schedule is bi-weekly so expect it on Wednesday January 30. We’ll update when Riot do, but keep an eye on theserver maintenance pagefor the latest updates.
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On that note, Riot have recently announced changes to League of Legends’ patch schedule. The new system will see major gameplay updates arrive every four weeks, instead of every two, although there will be smaller balance and bugfix changes in between.
LoL Patch 8.2 Balance Changes
That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.
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Patch 8.2 Champion Changes
Ekko – buffed
- Bonus attack speed at level one increased to 10% from 0%.
Evelynn – nerfed
- Whiplash (E):
- Unempowered damage decreased to[3% max health (+1.5% per 100 AP)] from[4% max health (+2.5% per 100 AP)].
- Empowered damage decreasedto [4% max health (+2.5% per 100 AP)] from[6% max health (+3.5 per 100 AP)].
Ezreal – nerfed
- Mystic Shot (Q):
- Damage decreased to 15/40/65/90/115 from 35/55/75/97/115.
Jinx –changed
- Base AD decreased to 61 from 66.
- AD growth increased to 2.7 from 2.41.
- Get Excited (P):
- Attack speed no longer stacks
- Attack speed uncaps when Jinx is excited.
- Switcheroo! (Q):
- Bonus attack speed increased to 30/55/80/105/130% from 30/40/50/60/70%.
- Minigun attack speed no longer scales with Jinx’s level.
Kha’Zix – changed
- Unseen Threat (P):
- Bonus AD ratio decreased to 0.2 from 0.4.
- Taste Their Fear (Q):
- Bonus AD increased to 120% from 110%.
Malzahar – nerfed
- Call of the Void (Q):
- AP ratio decreased to 65% from 80%.
- Nether Grasp (R):
- Cooldown increased to 140/110/80 seconds from 120/100/80 seconds.
Nunu – buffed
- Consume (Q):
- New effect: Well Fed now additionally grants 3/5/7/9/11 (+5% AP) magic damage on basic attacks, stacking up to five times.
- Blood Boil (W):
- New effect: Now additionally increases AP by 40% for both targets (up to a maximum of 40/60/80/100/120 AP).
Ornn –nerfed
- Bellows Breath (W):
- Advance is no longer unstoppable.
- Call of the Forge God (R):
- Cooldown increased to 140/120/100 seconds from 130/100/70.
Pantheon – buffed
- Aegis of Zeonia (W):
- No longer blocks or is consumed by siege minion attacks.
Sona –buffed
- Hymn of Valor (Q):
- Mana cost decreased to 50/55/60/65/70 from 60/65/70/75/70.
Vayne – nerfed
- Attack speed growth decreased to 3.3% from 4%.
- Final Hour (R):
- Bonus AD decreased to 20/30/40 from 30/50/70.
Patch 8.2 Item Changes
Sightstone and Ruby Sightstone–removed
Talisman of Ascension, Face of the Mountain and Fost Queen’s Claim–removed
Ancient Coin, Relic Shield and Spellthief’s Edge lines–changed
- Quest gold value decreased to 500 from 750.
- Quest reward changed toGain Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150s. Holds up to 3 charges which refill upon visiting the shop.”
Relic Shield – changed
- Now notes “50% healing if the owner is ranged.”
Remnant of the Ascended–new item
- Formerly Eye of the Oasis
- Recipe: Nomad’s Medallion + Ruby Crystal +250g
Remnant of the Watchers–new item
- Formerly Eye of the Watchers
- Recipe: Frostfang + Ruby Crystal +250g
Remnant of the Aspect–new item
- Formerly Eye of the Equinox
- Recipe: Targon’s Brace + Ruby Crystal +250g
Runic Echoes –buffed
- Mana restored when an echo hits a large monster increased to 25% from 15%.
Patch 8.2 Rune Changes
Aftershock–changed
- Armor and MR changed to [70-120] from [20 + 30%].
- Explosion damage changed to [10 – 120 (3% of your max health)(+15% of your bonus attack damage)(+10% of your ability power)] from[40 – 140 (+3.5% of your max health)].
Ghost Poro – buffed
- Vision radius increased to 450 units from 350 units.
Glacial Augment – buffed
- Ranged atttack slow increased to [30-40%] from [20-40%].
- Melee attack slow increased to [45-55%] from [40-50%]
- Freeze Ray slow increased to 60% from 50%.
Coup de Grace – nerfed
- Damage decreased to 7% from 9%.
Grasp of the Undying – changed
- Ranged champion rules changed to “Damage, healing, and permanent health gained reduced by 40%” from “Damage and healing are halved and gain 2 permanent health instead.”
Guardian–changed
- Cooldown increased to 70-40 seconds from 45.
- Shield value changed to 70-150 from 60-150.
- AP increased to 0.25% from 0.2%.
- Bonus health increased to 12% from 10%.
Kleptomancy – nerfed
- Drop rate significantly decreased in the first 15 minutes of the game.
- After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged.
- Sell values decreased by around 20%.
Last Stand – nerfed
- Damage decreased to [5%-11%] from [5%-12%].
Triumph – nerfed
- Gold on takedown decreased to 20 from 25.
Zombie Ward – nerfed
- Ward duration changed to 60-180 seconds from 180 seconds.
LoL Patch 8.2 New Skins
There are no skins coming out this time around, but Patch 8.2 will introduce skin descriptions. These small snippets of lore will be gradually worked into the game over time through the new Skins Collection tab. You can find out more here. You’ll also now be able to see which skins your allies have selected in the pre-game lobby – more info here.
For even more skin goodness, patch 8.2 will also be rolling out updated splash arts for Miss Fortune. Six skins have been updated, so check them out below:
Cowgirl Miss Fortune
Waterloo Miss Fortune
Secret Agent Miss Fortune
Candy Cane Miss Fortune
Road Warrior Miss Fortune
Mafia Miss Fortune
LoL Patch 8.2 Login Screen
Each patch has its own login screen with unique music. 8.2 is currently showing off two different login screens for the start of the new season. Visually they’re pretty much the same, but each has a different set of music in behind it. You can check both of them out below.
LoL Patch 8.2 Context and Notes
The biggest change in 8.2 is the removal of Sightstone from the game, so here’s an explanation of the hows and whys of that decision from ItsLowbo.
Here’s Meddler with the first gameplay thoughts of 2018, discussing game pacing, upcoming changes to Rengar, and the ups and downs of patches 8.1 and 8.2. They were followed up with gameplay thoughts from January 10, discussing minion aggro and changes to Unseasled Spellbook. Gameplay thoughts from January 12 discuss changes to Sightstone, and the addition of vision score to the scoreboard. Gameplay thoughts from January 16 discuss upcoming changes to Lucian (coming in 8.3 or 8.4, and visual updates to Cho’gath’s spells coming in patch 8.3.
Here’s context on the changes to Guardian and Aftershock, and the Jinx changes, as well as the release timings for the skins currently on PBE.
Minions now have an ‘inventory’, explaining some of their mechanics, such as taking reduced tower damage and giving buffs to surrounding minions.
Some further changes to turrets will be coming in sometime this cycle.
League Of Legends Latest Patch Download
That’s League of Legends patch 8.2. We’ll update as and when we get more info, or we’ll see you for patch 8.3 in the very near future. Let us know below if there’s any vital info we missed!
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League of Legends PC Game is a multiplayer battle areana video game. This game was developed and published by Riot Games for Microsoft Windows and macOS. This game model support by microtransactions, and was inspired by the Warcraft III The Frozen Throne mod, Defense of the Ancients.
The aim is generally to destroy the opposing team’s “nexus”, a construction which lies at the center of a foundation protected by defensive structures, although other distinct game modes exist also.
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Greatest abilities are enormously more powerful than regular skills and hence have much longer cooldowns (period of time before they may be used again). A champion’s complete set of skills is referred to as its ‘kit’. The usage of champions’ capabilities is limited by cooldowns along with a resource (typically some kind of mana or energy). They cannot cast spells, even if they must wait in order for it to regenerate, and are off cooldown if your champion runs out of their resource. Some champs and others don’t have a resource, being restricted solely by cooldowns and of restoring their various resource ways, respectively. Each champion also has an ‘auto’ or ‘fundamental assault’ in that they deal damage to the target unit within range simply by right-clicking them, without any price – a few champions are melee and need to be closer to use their basic attack, while some are ranged, although to compensate melee champions are usually more durable. Their attack speed, a stat that may be made better through things determines the rate at which a victor can fundamental assault. Some champs must reload after enacting a specific quantity of fundamental strikes and also use ammo. This content belongs to thepcgames.net
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- OS: Windows XP SP2, Windows Vista SP1, or Windows 7
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